I’m trying to bake Normal and AO maps in Marmoset for the first time, and I’m getting an issue regarding the High poly model importing. When I import it, it looks like this:
And it should look like this:
The High poly is not triangulated, and the low poly is. I don’t know if the high poly needs to be triangulated or not, but I had it working at one point with the non-triangulated High Poly mesh. I would love to get back to that state, because the shading gets thrown off when I have to triangulate the High poly.
I have tried importing a triangulated version of the FBX, and it loads in fine (minus the shading issues). When I re-import the non-triangulated version back into Blender, it shows no signs of those added faces.
I’ve been stuck on this for a while, so any help would be greatly appreciated.