Hi, I have been a Lightwave user for most of my career, like 15 years or more. Now I am learning Blender. This is a modeling project I started as a learning process. I actually started it in Lightwave, and brought it over to Blender so I could use Blender’s sculpting tools. The method of modeling I started with gave me way too many polygons in areas that didn’t need that many, so I tried the decimate modifier which gave me a more manageable number of polygons, but really ugly topology. After many hours of trying to fix things, I’m wondering if it’s worth it. Should I try to fix more of it and make it nicer, or is it acceptable as it is? I still want to do some sculpting on it.
Here’s some photos of what I set out to model, and my model:
More in next post.