Marvel Contest of Champions - Ironheart

I’m excited to share the Ironheart character I worked on for Marvel Contest of Champions. I collaborated with the team at Kabam Vancouver and was responsible for the high poly model, low poly model, texturing, rigging, posing, and final renders. This project was also a great challenge as it was my first experience having direct communication with the client, making it a valuable learning opportunity.
I used Blender for modelling High res model and for making the Low res model with UVs. Substance Painter was used for texturing and Marmoset for rendering.

You can check out the full project on my ArtStation: https://www.artstation.com/artwork/8BBkZx

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I featured you on BlenderNation, have a great weekend!

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Thanks again Bart!

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You’re on the featured row! :+1:

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WOW. Welldone

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