marvelous designer blender workflow for Sims 4 game

Does anyone here create meshes in MD then import to Blender for meshing for use in Sims 4 game? Any tips or tricks would be greatly appreciated.

I’ve never used it personally, but this thread might of help to you - https://blenderartists.org/forum/showthread.php?393230-Marvelous-Designer-and-Blender

Thank you for the video I do appreciate it. Did you watch it?

I sent the link more for the comments in that thread… a few people talk about there workflow regarding blender and marvelous designer :slight_smile:

such as these 2 comments in the thread -

“It is pretty straight forward. You animate your character in Blender, export it to MD, create the cloth, simulate it and export the animation as a PC2 pointcache file. If you only need a still simply export it as an obj.
Import the Mesh and add a Mesh Cache modifier and pont it to your PC2 file.”

“I use MD in my Blender workflow all of the time. Simple OBJ exports work fine for avatars, and any number of point cache formats work great for getting animation and poses into MD. Simple FBX rigs can be imported into MD as well and posed there. Bringing things back to Blender is as simple as doing another OBJ or animation export from MD, and choosing either the default triangle mesh or a generated quad mesh on export if you want to use subdivision surfaces.”

I am actually creating clothing items not animation. I was just wondering if anyone here does the same utilizing marvelous designer and blender. Thank you for your response.