Masakari; Clan OmniMech

http://mysite.iptic.com/dittohead/photos/mekwip1.jpg

this is a masakari, a clan omnimech from battle tech.

it needs lots of extra geometric detail and some extra help for the environment, and some texture changes too.

any suggestions??? and anyhelp as in a tutorial on how to rig mechs with armatures would be nice :wink:

shadows.

Nice texturing job

yea…i can’t seem to get the shadows to show up in ANY of my scenes!!!

even thos all settings have shadows enabled %|

Have shadows turned on under render ??? Just thought I would ask :-?

I really like the texturing on that one.

hey dittohead that is way better than the untextured version you showed me

p.s there are heaps of things that will stop shadows from working

clip end/start (in lamp options)
layer (in lamp options) if this is turned on
lamp must be a spot light with shadows turned on
the objects must be traceable and have shadow turned on

and the shadow button must be on