Started this a couple days ago, finished it with a total of about 12 hours work. There’s no texture except for a very basic procedural, although I think it suffices in this case.
I was trying to create a semi-Greek like sculpture/statue, I think I got pretty close, and I’m happy with it. But as always comments and critiques are welcome.
Thanks man. The crease is caused by some wrinkles that I didn’t take out by accident as I used an older mans head that I did a while back for this one. I’ve attached a wire below.
Really, really nice model. The straight cut off at the arms looks odd to me. I would have thought it to have more of a broken off look instead.
BTW, I am not going to make it to Montreal now, but I will have my presentation done and sent to Ecks. So I will be there in part.
Yeah Ecks told me you wouldn’t be able to make it, was sorry to hear it. I’m really looking forward to what you put together for the presentation.
As for the straight cut arms, I thought about doing broken ones, but had a time constraint as I was in the procress of getting everything ready for the conference.
no! not broken, graaks and romans awlays make sure the army are straily cut off, altough i would try a different angle cuz now it looks like it hollow, now a stand underneth it and i would put it in a museum or some importand building. nicely done! realy great! did you study anatomics?
The cut off arms is a classic greek thing and looks perfect with this model!! Only things I saw that looked off were the sides on the ribs, they dont’ show the little muscle ripples. Also, the face looks like a mask to me not sure how to explain it any other way. It looks good, just that it looks place on and not part of the skull, perhaps it’s because there is a wierd shadow on the side of his head. Also the already mentioned crease in the forhead. Great Job, keep them coming!!
Thanks! I considered doing the broken off arms, but I looked at quite a few examples of Greek sculptures and the majority of them all have the cut off arms. As for the stand I was originally going to, but after some experimenting I decided it looked better standing alone.
As I mentioned to Robertt, I contemplated doing a scene/pedistal but after some expermentation decided to make it stand alone.
When ever I work on a human model (which is just about 24/7), I always study anatomy along the way. I’ve probably spent over 100 hours studying the human body along side my modeling time.
I actually took the torso from a full human body that I’m working on currently, cut off the arms and legs, and then just used the PET to move things around and pose him. So no, he’s not rigged.
That’s true, and I considered making him fully anatomically correct, but decided against it as I’ll be showing this at the Montreal Conference.
I was originally going to do the rib muscles, but was having some difficulities with the mesh in that area so decided not to worry about it too much.
As for the mask look, after taking another peek back at the model, I agree with you. I can’t quite point it out either. I might go back and tweak it a bit but it’s unlikely. I like to move from model to model fairly quickly