This is my first attempt to model with blender. The effect that I’m trying to achieve would be something similiar to here; particularly as you see in the first panel. My experience with blender is a bit limited - in fact, my 3d experience is quite limited full stop!
I’ve used the Make Human script to create a reference head and built the helmet and face mask around it; as two seperate pieces. The model was mainly built be extruding vertices and then filling in the faces and tweaking. I’d pick the ear-cups and face-mask eye-holes as most in need of improvement - I’m thinking of eliminating the ear-cups all together
I’d appreciate any feed back about both style and the model’s construction as I’m not really sure how to proceed. Ideally I’d like to make the helmet round and create the raised red-sections; I’d also like to improve the filter section (hexagons are place holders but I’d also welcome ideas on how to create the filters proper).
Blend file (and more screen shots):