Howdy. Long time, no post.
So I’m working on a tecnique, but I’ve hit a brick wall. I have a displacement map (cloud gen texture), that’s mapped to an object (empty, animated over time), creating a nice noise across the object over time.
But I want to mask it (stencil, in other words), using another texture. It’s a simple texture, gradient(blend) mapped to the object normal on the Z axis.
So basically what I’m trying to do is limit the displacement to the sides of the mesh (sides, as defined as the camera view/angle).
I’ve set it all up the way I would think it should be done. In fact, if I apply the cloud texture as a color (col), it’s masked by the stencil texture above it, but the displacement effects EVERYTHING.
Any thoughts? Is this a bug? I just can’t seem to make it work…
Oh, and I’m not against using node materials. The problem I hit there is that I don’t know how to apply a texture as a displacement in a node setup. If someone can show me that, I have a node setup that should work. But it will need to have some sort of method to animate the cloud texture over time.