Addon now supports mask weight blending. Including actions like adding and subtracting.
If you create a mask with 0.5 strength and choose to add or subtract the weights will be normalized between 0.0 and 1.0
Happy sculpting and blending :RocknRoll:
Cheers.
Note : I forgot to change the file names in the zip, I just updated the zip again. If you downloaded before please remove the addon and download the zip again and re-install.
or
Alternatively you can go to the blender/addon folder for your system (you can see this folder in the addon info in blender).
Hi @yii7, thanks for this addon, looks cool and is very promising, Iām having a problem though, for some reason is not working, this is the error a I get after trying to create a vertex group from a mask in āsculpt modeāā¦
Hi Hetors; you having a version compatibility issue.
Here is version vs file list:
Mask Tools V 0.2 = Blender 2.75+ - 2.75 RC - 2.75 Test Build (The latest version)
Mask Tools Legacy 2.74 = Blender 2.74 and lower (This version doesnāt have mask blending)
Mask Tools Legacy 2.75 = Blender 2.75 (This version doesnāt have mask blending)
So if you would like to use 2.74 you need to use the āLegacy 2.74ā version. For the v.02 you need 2.75 and up. All of the links can be found on the first post.
Note : Cavity and Edge Masking is computationally heavy. If your sculpt vertex count is greater than 100k make sure to save your work before using it. Also wait for blender to finish it can take up to 10-15 seconds for 600 k - 800 k meshes.
Hi sergiopt ; you are using Blender 2.74; please use version 2.75 - TestBuild from blender.org . Alternatively you can use newest build from builder.blender.org too. Cheers
I wrote an addon that lets you convert weights to vertex colors. You should be able to use my addon to convert weights from this addon to vertex colors so that you can use them in renders as masks or color etc.
Mind if I throw some ideas by you too, for additional function?
It would be nice if the masks could work in Paint mode & Vertex Paint mode
You can kinda do this with mask modifierā¦ but your way would be easierā¦
In vertex paint and Paint mode you canāt even select vertex groups, even with the āFace Selection mask for paintingā on.
It would be awesomeā¦ if in cycles you could have a node that outputs a black and white texture based off a mask select in a drop down
I would name my first born child after youā¦ okā¦ maybe notā¦ be god I would love thisā¦
It would be nice if we could generate the mask in edit mode
I know I could do this with vertext groupsā¦ but having your tool being able to do this would be handy
I believe what skidz said would really be nice if the mask addon can work in vertex mode. it would really help in texture painting using the mask cavity option.
This is very nice add-on. Thenks.
But I have some problem. Mask to VGroup does not work. Version of Blender 2.78a - maybe, because of thisā¦
I selected mask. Clicked āCreate VGroupā. Switched to Edit mode and clicked Select in Vertex group.
Selected the whole object, instead part of the object.
Hi juniorB; yes your mask wont be usable in edit mode, this addon is meant for sculpt mode only. This addon uses vertex mask weight property while in edit mode vertex groups use weight property.
What you can do is use another method for this. In sculpt mode create your mask, if you want to save your mask use āMask To Vgroupā option. Then in sculpt mode go to menu Hide/Mask > choose āHide Maskedā . Then while in sculpt mode press tab to go to edit mode, you will see your masked parts will be hidden. If some vertices are already selected deselect everything, then unhide all ALT+H, now your masked part should be selected. You can create a new vertex group in edit mode to save this .
Or alternatively you can use the method on the video couple of post backā¦ sculpt mode > Mask To Vgroup > Weight Paint mode > Quantize / Levels > Weight paint vertex selection mode > Set Weights ( Shift + K )