I’ve been looking into this for a while, and I know others are too. I want to use objects as masks, perhaps in a similar way to track mattes in after effects, which I know I can do in the compositor (cryptomattes are useful here). However, I want to do this within the viewport and be able to use the masks in real time.
Here is a good specific example of what I want to do Comic book style - see 3:39
Being able to create planes that reveal the 3D scenes behind them from the camera’s view. I know this is possible using light rays somehow, but I’d really like to have the planes affect each panel animation (or collection) separately.
Does anyone know how to do this?