I admit, I hate creating massive environments (actually an entire world) because it doesn’t draw correctly in both viewport and render (including BGE mode too). This issue isn’t only occurring in Blender either. It appears in Max and Maya which have the worst support for creating super massive environment. Please forgive me for my arrogance. This is my first time attempting to create massive environments. Am I doing it wrong? Should I break this world I am attempting to create in 3d down into smaller sections?
Please give me tips and suggestions on how to properly model 3d game environments. My modeling skill is pretty good but my approach to environment scale is still experimental to me.
I thought modeling massive environments can be done.
I want to create an environment and be able to test it in BGE, UDK, and Unity but again, it’s a scale approach factor in my environment (err…I mean entire world)…
I was referencing Final Fantasy XII’s desert terrain which was very massive.