Massive Horde using Boids

In this Blender 2.69 tutorial, I show you how to set up a landscape surface via the ANT Landscape generator, then set up a particle Boid system to run over the surface to simulate a massive army/horde, and also create a basic humanoid character and rig, run cycle, and apply it to the Boid system to create hundreds of duplicates.

this is really cool!!! Thank you Dave!