Hi to all the forum,
This is my first post so I’m intrudocing here myself. My name’s Mirco,from Italy, I’m a 3D Freelancer, specialized in Fluid Simulation with SideFx Houdini and electronic engeneering.
During some free time I’ve began to test the Blender fluidodyanamics engine.
This is my first test, with a big Water mass that collides toward some rocks. It’s a large scale
Simulation.Some specs:
Domain size: 10 meters
Domain Resolution: 900
My impression on this test, in realation to the softwares i’m usually working on is quite good.
The thing that seems to limit the Blender algorith is the meshing. It seems that in presence of
Low compressibility it tends to blobby the mesh.
I think that is possible to bypass this blobby look with Foam or Spray emitted from mesh.
I don’t know if there’s any phyton script that could do that, for example,emit particles after the extraction of tangent parameters on the mesh.
I could take a look to this solution.
Here’s the video!