Master blender


What is the best way to master blender?
I looked on cg cookie and there you have the learning flows and different paths but a lot are for blender 2.7 or 2.6. Not 2.9
Where can i learn the tools needed to learn to do vfx in blender?

Any advice?

Kindly regards


One place you can try and look is
They have tutorials that can teach you some basics.

Hi, the way i go about learning a new software is by project base tutorials. i would chose one area of VFX and concentrate on learning that specific area and the tools needed to create it.

Blender 2.6, 2.7 had a similar UI during a decade.
So, that is not surprising that there are a decade of resources about that.

2.90 was released last summer. 2.91 is last official release. It will be 2.92 in few days.
There is a new release of blender every 3 months. And currently, a part of its UI is modified every 3 months.
That design transition started with 2.80 in 2019. It was supposed to end with Blender 3.0.
But it will probably continue. 2.8 design will probably not be completed for Blender 3.0 and will require some polishing.

So, people writing tutorials and documentations, who want their production to last, are currently waiting for a stabilization of UI.
There will always be people producing with the release they have in their hands.
So, some vfx tutorials made with 2.91 are existing. But that can only be anecdotal.
You should be able to find tutorials about 2.8 fundamentals presenting basics of new UI.
But most of videos about 2.8/2.9, you can find, will probably be about demos of new features rather than in depth tutorials about a specific subject.

If you are not in a hurry, I would suggest you to download 2.91 or 2.83 LTS release and follow tutorials about 2.8 UI fundamentals and look at beginner tutorials.
If you can not wait, maybe, smarter move is to download 2.79 and follow old tutorials.

In theory, you should be able to follow old tutorials with a recent release and ask questions on support section of forum if you don’t retrieve an old button or property in new UI.
In practice, that may be fastidious to receive a reply. Needed explanations could be numerous to write and people who have knowledge to answer, may prefer spend their time doing something else.

Anyways, you can try to figure out things by your self looking at official online documentation.


I think a really good teacher and a very productive tutorial developer is Andrew Price.

If you are new to Blender you can start with his famous Donut tutorial (made with 2.9) which covers, as I understand it, almost every aspect of the software, getting just deep enough so you can understand it and not get bored in the process, having in mind that you can come back later and surf deeper in any particular feature that you are interested.

You can find his tutorials on

Hope it helps

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This is what I did: I followed various tutorials which covered the basics. I also did stuff like just play with different parameters, try to imitate certain materials, experiment with modifiers etc.

Once I felt comfortable and no longer intimidated after having opened Blender, I decided to make my own a project and did this: Revenge of the cubes!

I might have spend 4-5 weeks on it and when I started, I had no clue what so ever how to start it. As things progressed I dug into whatever specific challenge I faced and now, I feel I know Blender at a whole new level.

And you know what? I started looking at pre 2.8 videos when I needed info for something specific. I could now follow along without confusion.

That’s my recommendation: cover the basics with tutorials and then jump right into it and tackle the challenges as they show up.

Tutorials are a really good place to start – I also very-highly recommend – because first and foremost of all you need to understand “where you are going and how you need to get there.” Following-along with an experienced tour guide is a great place to avoid getting frustrated.

"The software is changing … constantly." The reality is that tutorials can quickly become out-of-date in terms of “being able to literally follow them.” However, the concepts are still there. You might find “what you are looking for” in a different place and under a different guise – and the first step in learning is simply to know “what you are looking for.” What is your objective, what are the immediate problems that you therefore face, and what do you need to do with the software in order to solve them.

I’d say that you will never “master” a piece of software like Blender. Most people in the industry are some kind of specialist.