Is there a plugin or built-in feature that can render automatic color masks like this:
Blender’s Object Id and Mat Id passes are completely different thing, than ObjID channel in Maxwell of V-Ray. There’s to much settings in compositor needed to get result i need.
I know I can set each material unique diffuse color and then disable textures in render (render->Shading->textures checkbox) and enable color pass (result in this case is just like need) but:
- it takes to much time to assign those unique colors
- have to consider materials without textures (diffuse color of which is important for the actual render) - I’ll have to change it to unique, and then change it back for final render (with texture and stuff)
- No way to have object masks, except of duplicating materials (for example two objects with same material are intersecting in render)