hello all, I have gotten textures to appear on model of a character in solid view mode.
I am modeling clothes and armor around the model and textures.
I know that I can assign materials and to individual faces so i am assuming that can extend to mat-caps.
Is their a way that i can view those materials in solid mode, so I can compare them with the textured character?
I would like to know where blender stores its mat-caps on my computer, so that i can expand that library with new mat-caps that i have obtained or made myself.
In the shading section of the menu that appears on the right side of the 3d view port i click the button next to “Mat-cap” an image of the currently selected or active mat-cap appears below that word and that mat-cap is applied to everything in the scene.
As a time saving feature for taking work in progress screenshots, is their a script or plugin that adds an “assign” button just above or below the image the mat-cap so anyone can quickly assign different mat-caps to different objects If not the individual faces of an object as these do appear in solid mode?