matcap from sculptris


in this video this guy import matcap from sculptris, does anyone have any idea of how he do dat ?


Install sculptris and you’ll get a directory of material images

One option to get the ‘matcap’ appearance:
Create a material, set to shadeless, add the texture from above, set the mapping coordinates to ‘Normal’, set the viewport shading to GLSL and Textured viewport

danke !
it works but is kind of laggy…