I was wondering if anyone here uses matcaps in blender for sculpting. I found these here, here on blenderartist.org
However, I have trouble setting up lights to get good feedback on whats happening on each stroke. Would be cool to have a light mounted to the viewport camera or so to get immidate response from all angles…
I don’t know how drPetter did it in his sculptris app but it works so much better there for me…
Btw, I found a really easy, not-node-based way to set a matcap up. You can just set the texture mapping coordinates to normal (as in normals). this will give you the exact same result as far as I can tell.
I use matcaps on a regular basis, didn’t know there was a way to set it up in veiwport other then just setting it to viewport GLSL texture mode, the cap itself to normal, and material to shadeless, and going.
Well I wasn’t until I downloaded this ones (red wax from the most recent blend file) which requires light. I thought maybe getting the specular feedback might help but still its very flat and too much shading is annoying. I just wonder why it works that well in sculptris. Facetted mode helps out a little bit but still… I just can point at sculptris over and over again. It’s a bless to sculpt there (even without it’s main feature, the dynamic tesselation).
have you tried the matcap shading mode in jwilkins GSOC branch? I think it works great in there,and it’s very easy to setup. You can see it in action here (hope you don’t mind this shameless plug):http://vimeo.com/15803999
Wow thanks for collecting all the links and great sculpt man! So the latest jwilkins build is from july? Are all the brushes and stuff in tact? So much to choose from. Im on win32 by the way, would you mind helping me choose? It’s all a bit cryptic to me at the moment
I can’t try the windows build, but the oldest linux build was from Aug-4, and that seems to have all the brushes and the shading mode. Give that one from july a try.
If you need a newer build you’ll probably have to build it. Here’s a guide on building Blender:http://www.blender.org/development/building-blender/
I will just wait and see. I got a tight schedule for production at my school, so randomly learning to build blender is getting way out of hand. Considering I already learned to use blender within shortest amount of time. Still don’t understand all the key concepts of the program but you know… getting there bit by bit. Well, I will just wait and see I guess…
Sorry to warm this one up. But I really want to use Blender as a sculpting app.
Again, I try to figure out how to do matcaps just like in Sculptris. A difference I noticed is that in Blender the Object always has a slight specular highlight in the viewport. Even if the the material is shadeless and there are no lights. I think this is what is weakening the matcap effect.
Any ideas?
Also it just doesnt look the same. Here is a comparison screenshot…
Funny enough, when you scroll out it starts to look the way it should. Probably something with my quality settings wrong? I reverted to blender factory settings though. (2.56.0 / rev 33955)