I have set up a simple blend file to illustrate my question (attached).
I have created a particle system. The particles (blue) are appearing on the emitter (green). The emitter has two faces (which are separated, but still one object) and I have set the system to emit one particle on each face.
I would like the particles to rotate in Z axis to match the rotation of the faces, but instead they are matching the rotation of the object.
Is there a way to link the rotation of each particle to the rotation of the face which is emitting it?
Thanks for any clues.
PARTICLE PUZZLE.blend (686 KB)