For raytraced lamps you can set the ‘darkness’ of shadows. I haven’t actually tried this but I would think that setting a ‘material’ key for the lamp with shadows set to ‘dark’ and then keying the lamp again at a later frame with the shadow ‘darkness’ set to light would give you a fading shadow. There are probably other ways to do this but I can’t think what they are.
Specularity is also animatable using a ‘material’ key. just turn it down or off and key it.
bobg: cheers for the reply.
How do I animate Spec? It’s not an option when pressing I in the materials panel. I can see ‘Spec’ in the IPO window but can’t create a curve to edit.
As for shadows, it’s not the object itself casting a shadow - it’s the effect the object has on AAO. I don’t suppose there’s any way to set or animate the degree to which an object is taken into account by AAO?
The other way to do this would be to create the animation in layers and run them through a composite filter setup. That should allow you to keep AO but I couldn’t explain how to do it in a post.