Hello there ! I’m having an issue with materials.
I would like to apply an emission shader on a specific part of my sci-fi orb but everytime I assign the material to a face selection, Blender applies it to the whole object. It’s been driving nuts for a long time now and I don’t now what to do. Could you guys please help me ?
The render engine I’m using is Eevee by the way, but I’m not sure that it