Hi,
I am used to use RGB limits of 0 - 255.
The Material -> diffuse -> RGB limits seem to work differently though.
Could somebody explain to me please?
Hi,
I am used to use RGB limits of 0 - 255.
The Material -> diffuse -> RGB limits seem to work differently though.
Could somebody explain to me please?
0 -> 255 = 0 -> 1
Thank you Richard.