just having some trouble understanding exports.
I started with a basic cube.
Did the UV Mapping with a picture and applied to all 6 sides.
Exported to DirectX format. Selected object only.
But If i load into a directx model viewer, the cube is almost pitch black, you can barely see the texture.
So I thought hmmmm, this has to be something to do with material I guess.
Went back to Blender, but all I could see to do with Materials was to select the object colour, which was slightly grey. So I set it to White, re exported.
Object is still dark.
Tried deleting the default mat, and adding a new one. Still no luck.
How do I set stuff like specular, reflection, or diffuse (not sure the correct terminology)?
Im sure this is the solution to my problem.