I could like help in creating materials in Blender 3D so that they look like materials created in 3DS MAX. I think that Blender creates materials with too much specular compared to materials created by 3DS MAX.
I would keep on using 3DS MAX 2012 but my student subscription expired on that program and N3V Games has exporters for 3DS MAX 4 up to 3DS MAX 2012. Due to their financial problems, they won’t write exporters for 3DS MAX 2013 and later. The game is Trainz Simulator created by N3V Games, not to be confused with Train Simulator created by Dovetail Games. Please help me create materials in Blender 3D that are similar to materials created in 3DS MAX. I found out that there is no Blinn diffuse shader in Blender 3D.
Is it possible to write your own shaders? Some websites have shaders available for downloading. I ordered “The Complete Guide to Blender Graphics” book.