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I was wondering if Blender has something akin to 3dsmax’s Material Id’s, where each material, or even mesh faces can be given material ID’s for effects in post or something.
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Can vertext weighting be used to apply a different material only to a certain part of a mesh?
1- yes, materials can have an id. Scroll down in the material properties panel. You may need to include the materials id in the render passes panel.
2- no, but you can convert a vertex weight into a vertex paint and use the last one through the “attribute” node. Look for the “weigth2vertexcol” addon.