Manolo76
(Manolo76)
1
Hello,
I tried to create a mask that take account windows in my scene. The windows have the shader below :
I can’t have the mask in the Material ID pass with this shader. If I use only the principled, it works.
Is there a workaround for this please ?
Manolo76
(Manolo76)
2
I tried Cryptomatte instead and it works but not perfectly too, some areas are not taking account .
Manolo76
(Manolo76)
3
Well, a workaround is to make render with a glass shader, save the viewer node result and use it as a mask but it’s not ideal.