Similar problems were discussed in older threads, but it didn’t solve my problem:
I textured a can with a label (UV map) and 2 metal textures. The outside of the can looks great. But when I render a camera view looking inside, the label appears once more. Inside I only want the plain metal textures. What can I do?
switch on and off of No V.Normal Flip and Double Sided -> same render result.
Do I have to dublicate the mesh, create a separeted can interior and flip the normals? Seems not a clean way to do it.
Please help! Thank you!