Material is much rougher in Blender compared to Substance Painter

Hello !!

I recently made a robot for a school project, and I have an issue with the texture, specifically the roughness map. The material appears way more shiny in Substance painter compared to Blender.
I want to get the roughness to match between the two, but the huge difference between the two makes me thing it is more of a bug or a bad setting than just typical appearence difference between softwares.

How it looks like in Substance Painter:
https://gfycat.com/spiffylittlebird

How it looks like in Blender:
Cycles: https://gfycat.com/honorablelongguanaco

Oh, and yes the Roughness map is set as non-color :grin:

Does anyone have any idea how I could fix this/what causes the issue ?
Thanks !

Can you share a screenshot of shader nodes (material setup) in Blender?
Are you sure that you exported a rougnness map and not a glossiness map? They define the same info but inverted. More info here: https://marmoset.co/posts/pbr-texture-conversion
Try inverting the texture using “invert node” after the image texture node.
Do you have a normal map connected? Wrongly connected normal map might cause issues as well.

Here’s my node setup, my roughness map is indeed called “roughness” in the texture name, and not glossiness.

Wow nevermind I just figured out why it looked so weird while typing this message. I just realized my specular value was at 0 for some reason, I know this is not a value I should mess with unless I know what I’m doing so that must have been an accident. I’ve been scratching my head all afternoon yesterday and now I feel dumb haha
I’m leaving the beginning of the message intact for comedic purposes.
Thanks for your help !!

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I’m glad you figured that out :slight_smile: , good luck with the project.

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