My model won’t accept material, no mater what node setup I add the model won’t change, tried changing render engine and rendering but nothing worked.
Model here
You are in Eevee but the material Output is set to Cycles, switch it to All
Sorry, I already tried this approach before posting here and it didn’t work
Make sure you do that for both materials in your stack. I flipped them both to all, and now it works fine.
I will try it now
Didnt work. All slots are cycles, render engine is cycles but nothing changed
Trying all option
feeling sad why?
please take screenshots rather than photos
if it still doesn’t work it may have to do with your graphic card
Sorry bout that, using the mobile browser, switching to pc.
You’re getting something besides a purple or black object, so you’ve seen some improvement, at least.
But like Moonboots said, it’s better if you just take a screenshot instead of a photo. The glare makes it difficult to see what’s going on.
…which leads to the next question: what exactly are you trying to do here? What effect are you wanting to achieve?
please test this file: https://pasteall.org/blend/c50b4f0a9879435c947c4e03912ab214
Post rendering, testing the best material set up, initially i was modeling this, after modeling I went to shading and it gave the same results as here. Thought it was due to modifier waste. So I did a cleaner version of the model but shading did not work as expected.
Stranger is, before doing the cleaner version, other objects were rendering good.
there are 3 issues in your file: Output setting / No light / No world. Please check the file I’ve linked, it should work
mmh ok weird, I hope someone will understand










