I’m new to Blender and 3D modeling as a whole, and I currently have about 2 weeks worth of experience and I’ve been familiarizing myself to the extensive functions available. I’ve been messing around for a while and my first project I’ve decided to make is a Charizard sword based off of a 2D picture I found online. I would like some advice on how to set the material/lighting to make my object look a bit more polished, similar to the style found here: http://darkheroic.deviantart.com/art/Reversed-Gijinka-Entei-339195419
Because this is my first project and I’ve still yet to get the hang of 3D modeling as a whole, the model itself may not be that great. Here are a few pictures of what I have:
Or you can go for broke with stylization and apply effects in a paint program that would make it look like a painting (which can actually be quite good at hiding simplistic design due to the additional detail provided by simulated brush strokes).
Though if you don’t want to go that route with stylization you can just enable the use of Blender’s freestyle engine.
Thanks for the response! I feel now that the word “realistic” might not have been the best word to use. Rather, my goal was to give my object a metallic and polished look rather than an “in real life” look, which I agree would definitely be tough when dealing with an animated character. I experimented a little with the three point lighting system, and that seemed to work somewhat, but the I feel as if the shaders I used didn’t give off that polished and metallic look that I wanted.