Hi I am currently working on a landscape and in order to place materials according to different areas in the terrain I am using a height map texture with nodes to assign each material. This is working perfectly but there is one problem, the materials are keeping the uv settings so they are not scaling and results in the render below. Is there anyway in nodes that i can assign a different coordinator to just the Materials so they scale? sorry if this doesnt make any sense kinda hard to explain.
Blender.org says “Material Nodes in a tree will always use the same texture coordinates”
Any way around this?