Hi everybody.
I was working with material nodes watching a tutorial (Venom’s Lab), and I added in the ‘Node Editor’ window a [Camera data node (view distance) + Mix node + output node].
So it was supposed that when the more I got closest to the mesh, the more the colour changes, but it doesn’t works in the image (object mode) neither in the rendering; color doesn’t changes (see it at the image)
I have followed the tutorial step by step, and I think it might be a configuration problem…maybe I have to download a newer Blender version? What should I do?
Hi. Put between Camera Data and Mix the Mapping node. In the mapping node change the 1st 2 numbers behind Size to 0. Set the 3rd one to 0.10, but you can play with that more.
Also it would be helpful to connect Color from the Material node to Color1 of the Mix node
It doesn’t works as the video tutorial. When he (tutorial guy) zoom to the monkey, its color changes; mine don’t!
Also, when I change any color or material from the object, the object doesn’t changes. It just changes when I switch to edit mode and come back to object mode…Can’t it be Live changing or something?
I’m trying the same thing, but when I switch to the Textured draw type (with GLSL), Blender crashes. I’m running 2.49b on Snow Leopard, 10.6.2. Anyone knows why ?
No, my graphic card is a NVIDIA GeForce 8600M GT (in old macbook pro). GLSL works fine on it. The problem occurs when I connect the mapping node to the output when textured draw mode is enabled.