Material nodes results in "shadeless" material

I was experimenting with simulated hair without using particles. The test came along relatively well while I was not using material nodes. See example below. (Don’t comment on the realism of the hair - yet)


I decided midstream to switch over to nodes-based materials as I have more control over the texture. I am relatively new at material nodes (but quite familiar with materials and textures). Having done that, the resultant material now seems to be shadeless - even though the button is not activated.

I am wondering whether it could be that the colour is produced by a colourband in texture node and not a material node. (I did initially start with a colour node, but when I introduced the colourband in the texture node, the material node stopped having any effect.)

See sample below. Notice how the hair seems much lighter and is shadeless. When I render with “shadeless” activated, the image does not change.


Can anybody help?

Thanks,

AnyMation

One thing to make sure of, make sure ALL the materials being mixed into the node material has shadeless off. You might want to show us your node setup.

make sure your specular color is different (LIGHTER) than your base color, and that Spec is enabled. Specularity is what we call sheen.

Thanks guys,

I was in leave for a week, but I found the problem before I left. (Can’t quite remember what it was again)