Another time working on this material and another problem appeared.
As you can see on the screenshot of the node editor, i have 3 materials
1 - blue car paint
2 - clear metal
3 - red color material
And my question is: What factor should i use in the last mix shader node to make that black color be material number 3?
If i use “Col” as attribute, can i specify which color i want? Like i want red color in vertex paint mode to be my red material and blue color in vortex paint to be blue car paint?