Hi,
Please let me know if this is the wrong spot, it could possibly fit in several areas.
Using Cycles in Blender 2.73a.
I have several objects with the same material in a scene. I want to change the transparency of one of the objects during the animation, and found several tutorials on using nodes to add Transparent BSDF with a mix shader to animate transparency.
However, it affects the transparency of all objects with that material simultaneously.
Possibilities:
- Is there a better way of handling this scenario?
- Is there a way of creating a transparency material that overrides the existing material?
- Is there a way of linking/inheriting the properties of the existing material one-way such that I can add the transparency data without affecting other objects with this material, but still inheriting the other characteristics?
- Is there a way of duplicating an existing material so that I can edit it? (this wouldn’t be a good solution, because if I changed the original material, I’d need to replicate the changes manually on the new transparent material too).
I’d like to keep the materials the same between the objects, and just animate transparency if I can.
Thanks for any help/advice you can provide.
–Jakra
