Material pics

hey all,
here are some screen shots of more multi texturing stuff.
there are some bugs that need to be taken care of before a demo is released, but
one will be along shortly

the apple is a base color map added over a normal map.

and the dynamic lighting one is a envmap and a noise texture, the envmap’s texture
coordinates are generated from the position of a moving object, for a fake lighting
effect, with no lights :slight_smile: