Material preview window

Hello,

I’ve got some questionable troubleshooting with the material preview window in material properties.
This small cute preview is constantly crashing blender, without any crash text or something. When I try to preview any glass material, blender is crashing instantly. I had one file I couldn’t open anymore, because of this problem. But it happens only on my workstation for some reason.
Is there any settings for this window or can I overall disable this Preview?

That guy:

Blender Version : 5.2 (Troubleshooting since 4.X)

CPU: i9 14900

RAM:64GB

GPU:RTX5000Ada

If the material preview crashes, trying to render will also crash. It’s a canary in the coal mine, in a way. Currently your workstation will crash if you try to do anything with glass materials, so your focus should actually be figuring out why and fixing that.

I am not sure of the cause of the problem you asked about.

I have solved a different issue with the same function before.

It was a problem where the preview appeared black, and it was resolved by resetting the Blender UI.

※ You must back up your existing settings before performing a Blender factory reset.

The location of the settings is C:\Users\XX\AppData\Roaming\Blender Foundation

Crashing is not part of normal functionality, so that’s a bug and you should report it. Before reporting any bug you should make sure your system matches minimum requirements and that your GPU drivers are up to date. Update your GPU drivers manually anyway just in case. That really solves issues very often.

You could also try changing Display Graphics Backend:


I would try both OpenGL and Vulkan to see if that makes a difference. If this ended up solving the issue, it would be great to report the bug to the devs.

Thx but you didn’t get my point. Its not the big preview, it is the small one in the picture. This thing is failing any glass material. Render is not the problem.

Its happen in every file, even in empty files. I can’t use the small Preview in Material Properties for any shader with transmission.

Here, a small video, with a new File. This is how it “works”.

Are you using Cycles? if so, could you enable rendered in the viewport to see if it crashes?
AFAIK ,cycles cpu is used to render the material preview.
image

Yeah Cycles, but I’m still talking about the PREVIEW IN THE MATERIAL PROPERTIES, not the overall Material Preview…

I understand that is the tiny material preview that crashes when you unfold that panel. The thing is the arrow that you marked as “WORKS FINE” when you enable that one, blender still is NOT using Cycles yet, that’s why I asked you if you could click on the next icon with Cycles enabled to see if blender crashes as well.

Doesn’t make any difference. Still the same problem.

Ok, so in that case better make a bug report.