I am having an issue where a material is not rendering the texture map correctly. The material on the character is the same as the material on the ground and yet the texture doesnt render properly. I tried setting the UVs to no avail.
The material is as basic as can be. A Texture node going into a Diffuse node going into the output node. It works on the ground, but not on the character.
Not sure what to do.
Anyone know why this would happen?