Material rendering as averaged colour? (Cycles renderer)

I am having an issue where a material is not rendering the texture map correctly. The material on the character is the same as the material on the ground and yet the texture doesnt render properly. I tried setting the UVs to no avail.

The material is as basic as can be. A Texture node going into a Diffuse node going into the output node. It works on the ground, but not on the character.

Not sure what to do.

Anyone know why this would happen?

http://puu.sh/4GZUN.jpg

Set Vector Mapping node before Image and Input - Texture Coordinate UV before Mapping node. Then, if you have properly unwrapped your guy, it should fall into the place.
Try to give a bit more information if this doesn’t help.

Thanks, it hasnt worked though :confused:

Here are my nodes:
http://puu.sh/4HepW.jpg

Also heres the material preview which shows it appearing fine:
http://puu.sh/4HexV.jpg

It shows up fine in the 3D viewport, just not in the render…

I’m so confused right now…

Turns out, I unchecked the render icon next to the UV map…
Anyway, works now!
http://puu.sh/4HeLC.jpg