I’m not sure if this should be in the material/texture section or the lighting/rendering section…
Is there a way, through some combination of materials and/or rendering, to get a high quality 2D pixel sprite look similar to Bastion?
The important part is that I need to bring that look over to Unity. So I need to achieve that painterly, pixel sprite look in a way that is compatible with Unity’s (free) shaders.
Any tips would be greatly appreciated.