I have downloaded a Chimney model and used in my house kitchen 3d model in Blender. I want to have Chimney colored like similar to below picture.
Could someone advise me, how can i make material colored (silver colored with light shadow) like in the attached image(center one)? I don’t want to use texture, as its a straight-forward plain color.
You will have to use Anisotropic shading to get that effect, and if you don’t want to use a texture (why not?) you will have to use the Anisotropic shader - if you are in Cycles (don’t know about BI). For absolutely that effect you will have to UV unwrap (although for this model it seems very easy) and use the tangent input node set to UV, but this is only available in ‘unstable’ builds. Hope this info is of use to you.
Thanks i tried it. I am using blender 2.65a. I changed color in Mirror and modified Gloss values. But, before that i have issue with setting Diffuse material color. Whatever i set diffuse color, its not reflecting in the object. Is it must to apply color in UV/Image Editor also? Please advise.
i look at your file and most of the objects dont really follow the world axis
normaly you should try to follow world axis cause it is a lot easier to model that way!