here the material setup from the first render
nice work !!!
We want the node material description !!!
Very nice - and not too complex! I was surprised to see that there was no Diffuse or Principled shader!
thanks.yep, keep it simple as possible,is the way to go.and it renders faster too.
the principled shader is mostly usefull for a PBR texture setup.
Looks gorgeous! It is also very nice you show your node setup. Are all of these Eevee renders or just the last Image you showed?
Thanks,IIRC the last one is the only Eevee render.I think, the Materials before should working in Eevee too,since then Eevee has become some fixes, like better shadows ect.
Fantastic. Thanks for posting the materials nodes setup.
a hopefully improved version,with my custom fresnel falloff shader grp,to get this smooth vray reflections and porcelain look.
Those materials look absolutely amazing! May I ask where you got the models?
thanks,sure here we go
do you have the nodes set up for the ceramic
looking nice and interesting
Book of dead shader
and another clay version
The Material nodes of the last clay version.I have loaded a Fingerprint and a “book of dead” tex as main textures,distorted the vectors and mixed them together.Finally a vector distorted procedural tex added on top.with AO shader and colorramp for more depth look,and litte SSS,with radius of (1,1,1)