Being new to blender and involved in a sort of advanced model (that will be exported to unity, not that it matters), I simply can’t find the right tutorial to explain the basics for me. I hope you can direct me to one.
I want 1 Object, 1 Mesh, and 4 Materials (so I can have different reflective properties, and edit player color on parts of the mesh from the game, etc). For added pretty-pretty, I want the entire thing bump mapped and textured as well. I find droves of tutorials on all of these subjects but they all assume I understand the underlaying data-structure perfectly - and I REALLY DON’T. I can’t for the life of me figure out how the heck everything is connected.
I need a tutorial on these things, that does it from scratch, not assuming that I understand the data-structures. I need a tutorial that will explain the vital must-know information: is a texture a property of a mesh, an object or a material? Can a mesh have several materials for different subsets of faces? Can the mesh have several textures? Several bump maps? Can I have separate materials, and still use 1 common bump map? How is it all connected? What data is associated with which data? And of course: how do I actually go about doing these these things -exactly-, step by step?
Desperately hoping there’s a tutorial out there that can explain these things.