Well. I’ve been refining my car rim modeling… I almost have it down to the point of writing a tut for it if anyone is interested. Drop me a line to let me know.
Anyway, now I’m working on convincing material settings for the rim. Here’s my latest effort. C & C PLEASE!!!
It might be easier to determine if it’s realistic by putting in an environment. It looks shiny by the way it reflects the sky, but even reflecting a simple cube would be helpful.
One comment on the modeling is that the spokes look kind of strange where they recede back into the wheel. Is there a problem with Subsurfing?