Hello,
I am trying to make a scene where a wall has an “impossible” window, that views something that is not on the other side of the wall. Ray portals and emissive shaders almost achieve what I want, but these techniques are missing the lighting that is emitted by the world texture.
Consider this render of a box with a hole cut in it in an HDR skybox, 128 samples w/ 2 bounce max. The sunlight casts a crisp beam of light on the wall.
When I replace the hole with a ray portal, the world’s lighting is not transmitted through the portal and the results are much different.
How can I create the “impossible” window effect and preserve or recreate the lighting of the world texture?
portal_issues.blend (1008.3 KB)
HDRI https://polyhaven.com/a/table_mountain_2_puresky