Material turns black at intersection

Probably intended, but when I use Cycles ( not in Eevee) I get black where there is an intersection as seen below.

image

Is there any method to avoid it and show the actual material instead? Thanks.

PS: Using 3.5.0

It’s cycles limitation. One workaround is to add displacement modifier to one of objects to slightly positions of vertexes by small amount:

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Works. Thanks @Format64 :slight_smile: