Probably intended, but when I use Cycles ( not in Eevee) I get black where there is an intersection as seen below.
Is there any method to avoid it and show the actual material instead? Thanks.
PS: Using 3.5.0
Probably intended, but when I use Cycles ( not in Eevee) I get black where there is an intersection as seen below.
Is there any method to avoid it and show the actual material instead? Thanks.
PS: Using 3.5.0
It’s cycles limitation. One workaround is to add displacement modifier to one of objects to slightly positions of vertexes by small amount: