Material turns black at intersection

Probably intended, but when I use Cycles ( not in Eevee) I get black where there is an intersection as seen below.


Is there any method to avoid it and show the actual material instead? Thanks.

PS: Using 3.5.0

It’s cycles limitation. One workaround is to add displacement modifier to one of objects to slightly positions of vertexes by small amount:


Works. Thanks @Format64 :slight_smile: