I want present you my current project: Material Wizard.
Material Wizard is a high level material node editor, which helps to simplify the process of compositing materials from different layers and allows mixing layers with different kinds of masks.
The main idea is to have better overview on complex shader trees, while preserving all options. In addition, efficiency is on focus too.
I don’t want to compete with Blenders powerful shader editor, but many tasks there are like coding in assembly language, again and again, so I’ve decided to program a more high level approach, still in the vibe of Everything Nodes
Official Homepage: https://wp.h0bb1t.de/
Where to get: There are three locations where you can buy the addon, my website, gumroad and BlenderMarket. If you found it on Blendermarket, buy it there, as they’ve advertized me, so they should get something in return. If you’ve found it in a different place and/or you don’t care, please consider to buy it on my website or gumroad, because there I have lower fees. Thanks and please don’t get me wrong, I like the guys at BM and this market is important.
Any feedback is very welcome.
Here is the presentation video:
Grunge and Mask workflow:
Following an example node tree:
… and here the exact same node tree done using Blenders node editor (which Material Wizard does in background). Hard to figure out where to adjust specific parameters to subsequently adjust the material or change one PBR set from UV to Box mapping, which is just a single click in MW: