Hey guys… I got an issue that’s quite hard to understand.
Alright so for some reason when I assign my skin material (Green Colored Material) to my characters eye lid it just totally ignores it. Well it ignores it in texture mode, but it doesn’t ignore it solid view mode.
I don’t get it. Does my Eye lid mesh has something like “Ignore Textured Material” I just can’t find a solution. I think it has something to do with vertex’s but I don’t Know.
Well anyways here’s what I mean.
My other Mesh’s apply the skin just fine but the eyelid is all like… “Nope”
This is also how it is viewed in Texture mode.
In Solid mode it looks just fine.
That’s how it is in Rendered view.
Yes it’s totally normal here too but this isn’t really my main goal.