I’ve modeled a low poly character for use in the BGE and I’ve added some bones and everything worked quite well, but I have some doubts when it comes to materials and textures.
I modeled the entire character as one object then separated the different parts (head, hair, garment, hands, feet) and added different materials (it’s basically just different colors with no specularity) to each one. I parented all separate objects to the head object.
- Is this efficient, in other words, will the BGE waste more time processing it; should I just use a single object for everything?
- If I use a single object, should I use a single material too?
- If I unwrap the entire object and texture paint every single part as a whole, what kind of material should I use (what color and other settings)?
I think that’s enough for now. Thank you in advance.