I’ve been modeling a person walking in the game engine recently. When I enter the game, half of the person’s face and part of the person’s shirt is invisible. Why is part of the person invisible?
In addition, the materials and textures are simplified in game mode to the extent that it looks two dimesional. I read somewhere that textures and materials do not work in the game mode because the calculations would be too complex. Is that true? Is there any way to have more complex textures/materials in a game?