So I downloaded the Gamekit to try to learn more about…well, everything, and walking through the steps, one section has you apply a UV map to a plane, then later has you add a material to the same plane in order to link the material to a touch sensor (as a way to have your character jump only when touching the ground).
However, this caused the UV texture to disappear when playing the game and I get the default gray instead. According to the documentation, this appears to be the expected behavior (though I may be misreading it), so I was wondering: what viable options do I have in this case? Is there something funky with GLSL I can do here (my card supports it, but I haven’t found much documentation on using it), or is there some other best practice I should start using? I basically just want to ensure that some texture shows during gameplay on objects that have materials attached to them as well.
Thanks for any help you could provide, and please let me know if I’m not being clear enough–I don’t really have a good grasph of the BGE yet, so my terminology may be shaky.